SDL2Renderer.draw

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void draw(int x, int y, TextureSource source, int u0, int v0, int u1, int v1)
  2. void draw(float x0, float y0, float x1, float y1, TextureSource source, int u0, int v0, int u1, int v1)
    class SDL2Renderer
    override
    void
    draw
    (
    float x0
    ,
    float y0
    ,
    float x1
    ,
    float y1
    ,,
    int u0
    ,
    int v0
    ,
    int u1
    ,
    int v1
    )

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