Renderer.draw

Draw a texture with scaling.

  1. void draw(int x, int y, TextureSource source, int u0, int v0, int u1, int v1)
  2. void draw(float x0, float y0, float x1, float y1, TextureSource source, int u0, int v0, int u1, int v1)
    class Renderer
    abstract
    void
    draw
    (
    float x0
    ,
    float y0
    ,
    float x1
    ,
    float y1
    ,,
    int u0
    ,
    int v0
    ,
    int u1
    ,
    int v1
    )

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