SpawnParticle.RENDER

Undocumented in source.
struct SpawnParticle
enum RENDER = q{ float y1 = ship.spawnY(); float tt0 = sqr(sqr(t)); float tt1 = min(1, tt0+0.15f); float lx0 = x0 + tt0*(x1-x0); float ly0 = y0 + tt0*(y1-y0); float lx1 = x0 + tt1*(x1-x0); float ly1 = y0 + tt1*(y1-y0); //canvas.aaPutPixel(cf(x), cf(y), WHITE, tofracBounded(tt)); canvas.aaLine(cf(lx0), cf(ly0), cf(lx1), cf(ly1), WHITE, tofracBounded(sqr(tt0))); };

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