Renderer.draw

Draw a texture.

  1. void draw(int x, int y, TextureSource source, int u0, int v0, int u1, int v1)
    class Renderer
    abstract
    void
    draw
    (
    int x
    ,
    int y
    ,,
    int u0
    ,
    int v0
    ,
    int u1
    ,
    int v1
    )
  2. void draw(float x0, float y0, float x1, float y1, TextureSource source, int u0, int v0, int u1, int v1)

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