- controlAt
Control controlAt(int x, int y)
Find the child control at the given coordinates.
- handleMouseDown
void handleMouseDown(int x, int y, MouseButton button)
Propagates the event to the control at the given coordinates.
- handleMouseUp
void handleMouseUp(int x, int y, MouseButton button)
Undocumented in source. Be warned that the author may not have intended to support it.
- handleMouseMove
void handleMouseMove(int x, int y, MouseButtons buttons)
Undocumented in source. Be warned that the author may not have intended to support it.
- render
void render(Renderer s, int x, int y)
- children
Control[] children [@property getter]
- addChild
typeof(this) addChild(Control control)
Makes this control the given control's parent.
All children occupy the entire area of the control. The control grows as necessary to accommodate all layers.