Implementation of IConnection using a socket. Implements receiving data when readable and sending queued data when writable.
Base class for a connection adapter. By itself, does nothing.
Separates reading and writing, e.g. for stdin/stdout.
A POSIX file stream. Allows adding a file (e.g. stdin/stdout) to the socket manager. Does not dup the given file descriptor, so "disconnecting" this connection will close it.
General methods for an asynchronous socket.
Adapter for connections with a line-based protocol. Splits data stream into delimiter-separated lines.
An asynchronous socket-based connection.
An asynchronous connection server for socket-based connections.
Implements a stream connection. Queued Data is allowed to be fragmented.
An asynchronous TCP connection.
An asynchronous TCP connection server.
Fires an event handler or disconnects connections after a period of inactivity.
An asynchronous UDP stream. UDP does not have connections, so this class encapsulates a socket with a fixed destination (sendto) address, and optionally bound to a local address. Currently received packets' address is not exposed.
Used to indicate the state of a connection throughout its lifecycle.
Classifies the cause of the disconnect. Can be used to decide e.g. when it makes sense to reconnect.
Register a function to be called when the event loop is idle, and would otherwise sleep.
Returns true if this is a connection state for which disconnecting is valid. Generally, applications should be aware of the life cycle of their sockets, so checking the state of a connection is unnecessary (and a code smell). However, unconditionally disconnecting some connected sockets can be useful when it needs to occur "out-of-bound" (not tied to the application normal life cycle), such as in response to a signal.
Schedule a function to run on the next event loop iteration. Can be used to queue logic to run once all current execution frames exit. Similar to e.g. process.nextTick in Node.
Common interface for connections and adapters.
Unregister a function previously registered with addIdleHandler.
libev-based event loop implementation.
select-based event loop implementation.
Flags that determine socket wake-up events.
The default socket manager.
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Asynchronous socket abstraction.