aaLine

Draw an anti-aliased line.

  1. void aaLine(V v, float x1, float y1, float x2, float y2, COLOR color)
    void
    aaLine
    (
    bool CHECKED = true
    V
    COLOR
    )
    (
    auto ref V v
    ,
    float x1
    ,
    float y1
    ,
    float x2
    ,
    float y2
    ,
    COLOR color
    )
    if (
    is(COLOR : ViewColor!V)
    )
  2. void aaLine(V v, float x1, float y1, float x2, float y2, COLOR color, frac alpha)

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