ae v0.0.3186 (2022-07-03T09:06:15Z)
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Ship
ae
demo
pewpew
objects
Undocumented in source.
__gshared
class
Ship :
GameObject
{
float
death
;
float
spawn
;
bool
spawning
;
uint
t
;
enum
SPAWN_START
;
enum
SPAWN_END
;
this
();
void
step
(uint deltaTicks);
void
die
();
void
render
();
float
spawnY
();
}
Constructors
this
this
()
Undocumented in source.
Members
Functions
die
void
die
()
Undocumented in source. Be warned that the author may not have intended to support it.
render
void
render
()
Undocumented in source. Be warned that the author may not have intended to support it.
spawnY
float
spawnY
()
Undocumented in source. Be warned that the author may not have intended to support it.
step
void
step
(uint deltaTicks)
Undocumented in source. Be warned that the author may not have intended to support it.
Manifest constants
SPAWN_END
enum
SPAWN_END
;
Undocumented in source.
SPAWN_START
enum
SPAWN_START
;
Undocumented in source.
Variables
death
float
death
;
spawn
float
spawn
;
Undocumented in source.
spawning
bool
spawning
;
Undocumented in source.
t
uint
t
;
Undocumented in source.
Inherited Members
From GameObject
x
float
x
;
y
float
y
;
vx
float
vx
;
vy
float
vy
;
Undocumented in source.
shapes
Shape
!
float
[]
shapes
;
shape coordinates are relative to x,y
dead
bool
dead
;
Undocumented in source.
DEATHBRAKES
enum
DEATHBRAKES
;
Undocumented in source.
step
void
step
(uint deltaTicks)
Undocumented in source. Be warned that the author may not have intended to support it.
collideWith
void
collideWith
(Plane[] planeIndices)
Undocumented in source. Be warned that the author may not have intended to support it.
die
void
die
()
Undocumented in source. Be warned that the author may not have intended to support it.
Meta
Source
See Implementation
ae
demo
pewpew
objects
aliases
COLOR
SpawnParticles
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classes
Enemy
Explosion
Game
GameEntity
GameObject
ParticleManager
PlasmaOrb
Ship
Splode
Thingy
ThingyPart
ThingySatellite
Torpedo
enums
Plane
Sound
mixins
__anonymous
static functions
cbound
cf
ci
frand
frands
frands2
ssqr
static variables
BLACK
STAR_LAYERS
WHITE
analogX
analogY
canvas
down
fire
initializing
left
planes
right
score
ship
sounds
spawnParticles
starFields
torpedoParticles
up
useAnalog
structs
SpawnParticle
Star
TorpedoParticle